Difference between revisions of "The Traditions"
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− | The Traditions are the Law of the Camarilla, initially predating the sect, some saying they come from the earliest Kindred. | + | <center>''' The Traditions are the Law of the Camarilla, initially predating the sect, some saying they come from the earliest Kindred.'''</center> |
− | They have been re-ordered and reworded over the years, but the tenets hold true, and since the foundation of the Camarilla, | + | <center>'''They have been re-ordered and reworded over the years, but the tenets hold true, and since the foundation of the Camarilla,'''</center> |
− | provide the backbone and codification of the preservation of the Kindred. | + | <center>'''provide the backbone and codification of the preservation of the Kindred.'''</center> |
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== The First Tradition == | == The First Tradition == | ||
<b><center><span style="color: maroon; font-size:180%">Masquerade</span></center></b> | <b><center><span style="color: maroon; font-size:180%">Masquerade</span></center></b> | ||
− | <b><center><span style="color: black"> | + | <b><center><span style="color: black">Thou shalt not reveal thy true nature to those not of the Blood.<br>Doing so shall renounce thy claims of Blood.</span></center></b> |
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== The Second Tradition == | == The Second Tradition == | ||
<b><center><span style="color: maroon; font-size:180%">Domain</span></center></b> | <b><center><span style="color: maroon; font-size:180%">Domain</span></center></b> | ||
− | <b><center><span style="color: black"> | + | <b><center><span style="color: black">Thy Domain is thy concern. All others owe thee respect while in it.<br>None may challenge thy word in thy Domain.</span></center></b> |
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== The Third Tradition == | == The Third Tradition == | ||
<b><center><span style="color: maroon; font-size:180%">Progeny</span></center></b> | <b><center><span style="color: maroon; font-size:180%">Progeny</span></center></b> | ||
− | <b><center><span style="color: black"> | + | <b><center><span style="color: black">Thou shalt sire another only with permission of thine Elder.<br>If thou createst another without thine Elder's leave, both thou and thy progeny shalt be slain.</span></center></b> |
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== The Fourth Tradition == | == The Fourth Tradition == | ||
<b><center><span style="color: maroon; font-size:180%">Accounting</span></center></b> | <b><center><span style="color: maroon; font-size:180%">Accounting</span></center></b> | ||
− | <b><center><span style="color: black"> | + | <b><center><span style="color: black">Those thou create are thine own childer.<br>Until thy progeny shall be released, thou shalt command them in all things.<br>Their sins are thine to endure.</span></center></b> |
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== The Fifth Tradition == | == The Fifth Tradition == | ||
<b><center><span style="color: maroon; font-size:180%">Hospitality</span></center></b> | <b><center><span style="color: maroon; font-size:180%">Hospitality</span></center></b> | ||
− | <b><center><span style="color: black"> | + | <b><center><span style="color: black">Honor one another's Domain.<br>When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there.<br>Without the word of acceptance, thou art Nothing.</span></center></b> |
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== The Sixth Tradition == | == The Sixth Tradition == | ||
<b><center><span style="color: maroon; font-size:180%">Destruction</span></center></b> | <b><center><span style="color: maroon; font-size:180%">Destruction</span></center></b> | ||
− | <b><center><span style="color: black"> | + | <b><center><span style="color: black">Thou art forbidden to destroy another of thy kind.<br>The right of Destruction belongeth only to thine Elder.<br>Only the Eldest among thee shall call the Blood Hunt.</span></center></b> |
<center>Killing other Kindred leads to violence that may cause a breach of the Masquerade. You need permission from the Prince to kill another Kindred in his domain. The Blood Hunt is for the worst of crimes as it turns all Kindred against the one hunted. Only Princes can call that.</center> | <center>Killing other Kindred leads to violence that may cause a breach of the Masquerade. You need permission from the Prince to kill another Kindred in his domain. The Blood Hunt is for the worst of crimes as it turns all Kindred against the one hunted. Only Princes can call that.</center> |
Latest revision as of 11:37, 28 July 2022
Contents
The First Tradition
Doing so shall renounce thy claims of Blood.
The Second Tradition
None may challenge thy word in thy Domain.
The Third Tradition
If thou createst another without thine Elder's leave, both thou and thy progeny shalt be slain.
The Fourth Tradition
Until thy progeny shall be released, thou shalt command them in all things.
Their sins are thine to endure.
You are responsible for the errors and crimes and can face the same punishment. When a Kindred is ready to be released into the Camarilla as their own person, they are present to the Prince of the Domain who Acknowledges them.
The Fifth Tradition
When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there.
Without the word of acceptance, thou art Nothing.
The Sixth Tradition
The right of Destruction belongeth only to thine Elder.
Only the Eldest among thee shall call the Blood Hunt.