Difference between revisions of "The Traditions"
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− | When in someone else's domain, you respect them and it and behave appropriately. When you travel to a different domain, you must get permission from the Prince to be in that domain. | + | <center>When in someone else's domain, you respect them and it and behave appropriately. When you travel to a different domain, you must get permission from the Prince to be in that domain.</center> |
== The Sixth Tradition == | == The Sixth Tradition == |
Revision as of 11:10, 28 July 2022
The Traditions are the Law of the Camarilla, initially predating the sect, some saying they come from the earliest Kindred. They have been re-ordered and reworded over the years, but the tenets hold true, and since the foundation of the Camarilla, provide the backbone and codification of the preservation of the Kindred.
Contents
The First Tradition
Doing so shall renounce thy claims of Blood.
The Second Tradition
None may challenge thy word in thy Domain.
The Third Tradition
If thou createst another without thine Elder's leave, both thou and thy progeny shalt be slain.
The Fourth Tradition
Until thy progeny shall be released, thou shalt command them in all things.
Their sins are thine to endure.
The Fifth Tradition
When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there.
Without the word of acceptance, thou art Nothing.
The Sixth Tradition
The right of Destruction belongeth only to thine Elder.
Only the Eldest among thee shall call the Blood Hunt.
Killing other Kindred leads to violence that may cause a breach of the Masquerade. You need permission from the Prince to kill another Kindred in his domain. The Blood Hunt is for the worst of crimes as it turns all Kindred against the one hunted. Only Princes can call that.